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- Welcome to
- the
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- 888 o 888 d88P" 888
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- 888 d888b 888 8888b. 888d888 .d8888b 888d888 8888b. 888888 888888
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- 8888P Y8888 888 888 888 Y88b. 888 888 888 888 Y88b.
- 888P Y888 "Y888888 888 "Y8888P 888 "Y888888 888 "Y888
-
- Orcs and Humans
-
- Frequently Asked Questions (F.A.Q.)
- and strategy guide
-
- ------------------------------------------------------------------------------
-
- Revision: 0.6 (pre-release)
- Last Updated: 21th April, 1995
- Written by: Chris Asher (xen@ind3x.dircon.co.uk)
-
- ------------------------------------------------------------------------------
-
- __________
- DISCLAIMER
-
- The aim of this FAQ is to inform the public about WarCraft: Orcs and Humans by
- Blizzard Entertainment. It is purely for informational purposes and neither
- Blizzard Entertainment nor myself (Chris Asher) accept any responsibility for
- any harm or damage caused to anyone or anything because of the content of this
- FAQ.
-
- _____________________
- TRADEMARK INFORMATION
-
- All specific names included herein are trademarks and are so
- acknowledged: Blizzard Entertainment
-
- Any trademarks not mentioned here are still hypothetically acknowledged.
-
-
- _________
- COPYRIGHT
-
- This article is copyright 1995, by Chris Asher. All rights reserved.
- You are granted the following rights:
-
- I. To make copies of this work in original form, so long as the copies
- are exact, include the copyright notice and gives obvious credit to
- the author, Chris Asher.
-
- II. To distribute this work in any form, as long as you do not charge a
- fee for copying or for distribution and you request permission of
- the author, Chris Asher if you wish to distribute it within a
- magazine, piece of computer software or other commercial media.
-
-
- ________
- CONTENTS
-
- .1. - Chapter 1
- .1-1. - Introduction
- .1-2. - About the FAQ
- .1-3. - Getting the FAQ
- .1-4. - Submissions to the FAQ
- .1-5. - Acknowledgments
-
- .2. - Chapter 2
- .2-1. - What is WarCraft?
- .2-2. - Who are Blizzard Entertainment?
- .2-3. - Have Blizzard written any other games?
- .2-4. - How can I get these games?
- .2-5. - How can I contact Blizzard?
-
- .3. - Chapter 3
- .3-1. - How many different releases of WarCraft have there been?
- .3-2. - What's the difference between them?
- .3-3. - Is WarCraft available on any other platforms?
-
- .4. - Chapter 4
- .4-1. - Are there any cheat codes in WarCraft?
- .4-2. - Are there any differences between Orcs 'n' Humans?
- .4-3. - Can you give me some general tips?
- .4-4. - Is there a level-by-level walkthrough?
- .4-5. - What is all the text in the game?
- .4-6. - Are there any statistics for units?
-
- .5. - Chapter 5
- .5-1. - General information
-
- +--------------+-
- Chapter one
- -+--------------+
-
- # .1-1. Introduction
-
- Welcome to the WarCraft: Orcs and Humans Frequently Asked Questions
- (FAQ)and Strategy guide.
-
- The aim of this FAQ is to tell you as much as possible about WarCraft
- - anything from the various releases and the add-ons available to the
- cheat codes and tips on playing.
-
- # .1-2. About the FAQ
-
- This FAQ is written and edited by Chris Asher (me!). Most material in
- it has been written and/or compiled by myself. Any information that
- I have not written is by one of the people listed in section 1-5
- (acknowledgements).
-
- # .1-3. Getting the FAQ
-
- The FAQ will be available from various BBS's in the UK and will be
- uploaded to certain FTP sites on the internet yet to be decided.
-
- # .1-4. Submissions to the FAQ
-
- If you have any information you wish adding to the FAQ then please
- send it to me via email to xen@ind3x.dircon.co.uk. Please note that
- any text send to me to use in the FAQ becomes my property to change
- and edit as I wish. Full credit will be given to the writer in the
- acknowledgements section (1-5).
-
- If you have written a program to enhance WarCraft in some way then
- please could you archive it and UUENCODE it to me via email.
-
- # .1-5. Acknowledgements
-
- Thanks to all these people without whom this FAQ wouldn't have been
- possible:-
-
-
- Blizzard Entertainment - Writing such an excellent game and replying
- to my email.
-
- Tony Evans - Who helped me no end by gathering infomation from the
- internet for me.
-
- Mike Adshead - Helped me with the hints 'n' tips section and gave me
- encouragement when the FAQ was in it's early stages.
-
- Roger Wong - The great ASCII logo.
-
- Teri Takamoto - Information about Blizzard and their email address.
-
- If i've forgotten anyone then let me know so I can add you in!
-
- +--------------+-
- Chapter two
- -+--------------+
-
- # .2-1. What is WarCraft?
-
- WarCraft: Orcs and Humans is a point-and-click strategy game of 24
- levels. It was written by Blizzard Entertainment and published by
- Interplay.
-
- The objective is to build a town that can create an army strong
- enough to beat your opponent. It is possible to play either the
- computer or a human player via serial link, network or modem.
-
- It is incredibly addictive! :-)
-
- # .2-2. Who are Blizzard Entertainment?
-
- Blizzard Entertainment is an independent subsidary of Davidson and
- Associates. They have produced many console games, including, but
- not limited to: Rock & Roll Racing, The Lost Vikings, Blackthorne,
- etc. They were formerly known as Chaos Studios and Silicon &
- Synapse. Please call their BBS (714-556-4602) and read the company
- info there for more information.
-
- Here is Blizzard Entertainments corporate background:
-
- Blizzard Entertainment, formerly known as Chaos Studios, is a
- premiere publisher of next-generation entertainment software.
- The company has developed more than 30 titles for computer and
- cartridge systems since its founding in 1990.
-
- As a third party developer, Blizzard has developed entertainment
- software for a variety of platforms including Sega, Nintendo,
- SNES and IBM PC in CD-ROM and floppy disk formats. Some of the
- companies best known titles include Rock 'n Roll Racing, The
- Lost Vikings, Blackthorne and The Death and Return of Superman.
- The first multimedia computer title offered solely under the
- Blizzard title is Warcraft: Orcs & Humans, a real-time fantasy
- strategy game that was released nationwide in November 1994.
-
- Blizzard combines several key components in its products including
- solid game play, vivid graphics, exciting sound tracks, explosive
- sound effects and extensive character interaction. Blizzard's titles
- have won three consecutive "Best of the Show" awards at the
- Consumer Electronics Show for the past two years, Video Games
- Magazine named the company "Best Software Developer of 1993", and
- the company has recently won a "Technical Innovations Award" from
- the sponsors of the Consumer Electronics Show, the Electronics
- Industries Association.
-
- Blizzard's products are developed at its headquarters in Costa
- Mesa, Ca., using the company's complete programming facilities.
- The Blizzard staff is comprised of 25 designers, producers,
- programmers, artists and sound engineers. Blizzard also
- maintains a technical support staff to answer any consumer
- inquiries.
-
- Blizzard Entertainment was founded in 1990 under the name of Silicon
- & Synapse by president Allen Adham and Vice President Michael
- Morhaime. In February of 1994, Blizzard became an independent
- division of Davidson & Associates, Inc., a leading publisher of
- multimedia educational software.
-
- # .2-3. Have Blizzard Entertainment written any other games?
-
- Yes. They have also written Blackthorne and The Lost Vikings.
-
- # .2-4. How can I get these games?
-
- Your best bet is a large store such as Virgin... if you can't find it
- anywhere then try emailing Blizzard.
-
- # .2-5. How can I contact Blizzard?
-
- Blizzard Entertainment
- P.O. Box 18077
- Irvine CA 92713
- Tel: 800-953-SNOW (Sales)
- 714-556-5571
- 714-556-5740 (tech support)
- Fax: 714-556-5572
- Email: blizzrdent@aol.com
- tloving@blizzard.com (Tymothi Loving)
- BBS: 714-556-4602
- FTP: none
-
- +----------------+-
- Chapter three
- -+----------------+
-
- # .3-1. - How many different releases of WarCraft have there been?
-
- Here are all the different versions I'm aware of:
-
- 1.20, 1.21, 1.16, 1.15, 1.14, 1.13, 1.12,
-
- # .3-2. - What's the difference between them?
-
- 1.21 - Unknown
-
- 1.20 - Unknown
-
- 1.16 - Added command line option for enhanced connectivity
- Final copy protection enhancement
-
- 1.15 - Enhanced direct link and modem connectivity
- Fixed bug affecting scores over 12,000
- Improved copy protection for ease of use
- Gravis UltraSound support added
-
- 1.14 - Fixed speech bug
-
- 1.13 - Replaced CD-ROM copy protection with floppy copy protection
- Fixed human level 7 bug
- Updated DOS 4/GW extender
-
- 1.12 - Original version
-
- # .3-3. - Is WarCraft available on any other platforms?
-
- Not that I am aware of.
-
- +---------------+-
- Chapter four
- -+----------------+
-
- # .4-1. - Are there any cheat codes in WarCraft?
-
- Warcraft has a Master Code that is required to enable the cheat codes
- listed below, and it must be entered before any of the codes will work.
- Please note that in a Two-Player game, these codes will affect both sides.
-
- Master Code: Corwin of Amber
-
- Code Effect
-
- ORCxx / HUMANxx Takes player to the requested level (i.e. ORC12)
- This cheat works only in Campaign Mode
-
- YOURS TRULY Takes player to the victory sequence
- This cheat works only in Campaign Mode
-
- CRUSHING DEFEAT Takes player to the loss sequence
- This cheat works only in Campaign Mode
-
- IDES OF MARCH Takes player to the finale sequence for the campaign
- the player is currently in
-
- POT OF GOLD Adds 10,000 gold and 5,000 lumber to your reserves
-
- EYE OF NEWT Upgrades your magic users with all spells
-
- IRON FORGE Upgrades all technologies immediately
-
- SALLY SHEARS Displays the entire map area
-
- HURRY UP GUYS All buildings, units and upgrades are built/trained
- at an accelerated rate
-
- THERE CAN BE ONLY ONE All of your units are invulnerable except by a
- direct catapult hit, and will inflict 255 points
- of damage per hit.
-
- # .4-2. - Are there any differences between Orcs and Humans?
- # .4-3. - Can you give me any general tips?
-
- 1. Scout the map using scorpions or skeletons - they cost nothing to create and
- are expendable, plus they can tie up a few of the enemy units for a while.
- Farseeing is also extremely useful early on in a game. Not only does this give
- you the location of the enemy buildings, but acts as an early warning for the
- build up of enemy forces prior to an attack.
-
- 2. Later in the game, build up a unit of four sorcerers and have them summon
- four elementals to attack as one unit. They are virtually undefeatable. :)
-
- 3. Lines of eight or more archers/spearmen are invaluable but they need the
- support of a few foot troops to prevent attackers reaching the archer line.
- Behind the archers should be at least two catapults and two clerics.
-
- 4. When attacked by elementals, send 2 - 3 knights at them and bombard the lot
- with catapults. The sacrifice is worth it! Make sure you've got enough barracks
- to quickly replace them though.
-
- 5. The enemy's mages take time to summon elementals so attack them as soon as
- you can, and deny them that power.
-
- 6. The computer ain't stupid. If you build up an extremely strong force at one
- place it will not waste troops by attacking there. It will more often attack
- your weakest side, so try to keep things pretty balanced.
-
- 7. Use skeletons or scorpions to lure enemy units within the range of your
- archer/catapult line.
-
- 8. Do not forget the importance of peasants/peons, with no economy you're dead
- in the water. If an enemy attack gets through to your village have the peasants
- run away as soon as possible - even if you save only _one_ peasant it's enough
- to enable you to acquire enough gold to re-train others.
-
- 9. Attack catapults with mounted troops. You can get them into combat quickly
- enough to keep them out of range of your main body of troops.
-
- 10. If you're being attacked by catapults early on in a game, make sure you
- keep
- your troops spaced out so that a shot from the catapult will only kill a single
- troop.
-
- # .4-3-1. - Getting loads of gold and lumber
-
- 1) Save the game
- 2) Quit to DOS
- 3) Load a suitable hex editor such as Norton Disk Edit.
- 4) Edit the save game file (save?.sav / save?.net)
- 5) Modifiy the offset as follows:
-
- 00607 50
- 00608 c3
- 0061b 50
- 0061c c3
-
- You will then have 50,000 coins, and tons of Lumber
-
- # .4-3-2. - Cheating in network play!
-
- 1) Save the game in multi-player mode
- 2) Quit to DOS
- 3) Load a suitable hex editor such as Norton Disk Edit
- 4) Edit the save game file (save?.net)
- 5) Modify the offset as follows:
-
- 0002E 00
-
- 6) Rename the savegame from save?.net to save?.sav
- 7) Load WarCraft
- 8) Load the appropriate save game.
- 9) Hit <enter> and type SALLY SHEARS and hit <enter> again
-
- You now know exactly where your opponents village is!
-
- Now all you have to do is find a way to stop the game half-way
- through. :-)
-
- In theory you should be able to convert normal 1-player games to
- 2-player games by reversing this tactic but I haven't tried it.
-
- # .4-3-3. - Unholy armour on a Daemon!
-
- I saw this posted from someone called Kelvin Lim in
- com.sys.ibm.pc.games.strategic... I hope he doesn't mind me nicking
- it as I think it explains *exactly* what is so good about casting
- unholy armour on a Daemon. :-)
-
- ---------- Cut
- Had a game against a human player. Scenario : I played Humans and he played
- the orcs. Everything was enabled and the only rule to our game was that THERE
- CAN BE ONLY ONE.
-
- The map was forest ... good I thought the mine was just next to my city..
- we both had a complement of footmen and archers as our initial line of defense
- so I decided to go straight and direct ... research for invisibility and
- summon elemental.
-
- OOOOH.. I was soooo close to having my first cleric having full manna when
- I see a Daemon heading my city.. we both had already guessed the other's
- location and had line up a by-then strong line of defense.
-
- I was particularly confident of my defense which had 8 knights , 15 archers
- and 5 catapults... I mean not even the CYBERDEMON and the ARCHVILLE can pull
- through this line-up.
-
- So I thought to myself ... no problem .. my soldiers are maxed out and
- strategically placed.. just let me send invisible water elementals down into
- the heart of his city and I will be laughing all the way to the bank.
-
- I'm gonna enjoy watching his daemon vanish when he comes smack into my defense
- ... BTW what an ugly creature the Daemon was.
-
- Then the inevitable happened.. what occurred was not an Eat-daemon fest. BUT
- A DAMN SOB $%#$@% HUMAN-CLOBERRING EVENT!! AAARRRRRRGGGGGHHHH!!
-
- My catapults and archers were firing away non-stop at that ugly thing and my
- knights were just bashing at it.. but I don't see that sucker go down..!
- I saw my knights going "uuggghh" when that thing started drawing first blood.
-
- And after killing my knights, that Daemon went for my archers.. and all
- this time the catapults and archers were engaging it!!! So after, having
- the starters and the main course that damn thing decided to have catapults for
- dessert.. sh**! In the background I could occasionally hear the sound of
- cast magik.. but never thought of it till my opponent sent me this dumb message
-
- "Not bad for a daemon with unholy armour, huh?"
-
- Predictably, my opponent sent 2 more daemons to mop up the operation.
- ---------- Cut
-
- You need more? :-)
-
- # .4-4. - Is there a level-by-level walkthrough?
-
- There will eventually be a soloution to every level here. Anyone
- fancy doing it? :)
-
- # .4-5. - What is the text in the game?
-
- Here I have tried to compile all the text in the game from between all the
- levels (including end credits). Have a fun read... :-)
-
- # .4-5-1. - Between level text
-
- All the text before the levels. eg Orc 1 is the text before you play level
- Orc 1.
-
- # .4-5-1-1. - Between level text (orc)
-
- Level: Orc 1
-
- Blackhand has assigned you to an outpost in
- the Swamps of Sorrow. Your task is
- simple enough that even the War Chief
- feels you are capable of it. Construct
- at least six farms, so that we may keep our
- troops well fed and ready to do battle.
- Only a fool would leave his treasures
- unguarded, so you must also build a
- barracks for the defense of these farms.
-
- Level: Orc 2
- Like the stinging of a wasp, the attacks
- from the humans grow more and more
- bothersome. You have been assigned to a
- small outpost on the Borderlands of the
- Swamps of Sorrow. You are to defend our
- lands from the incursions of these
- ravenous dogs by crushing any opposition
- that you encounter.
-
- Level: Orc 3
- The Humans are growing strong in Grand
- Hamlet. An outpost will be placed under
- your dictatorship to use as you see fit.
- You must then prepare and lead a force to
- destroy Grand Hamlet and all that dwell
- there. Blackhand will brook no survivors -
- these Humans must be taught a hard lesson
- in the ways of humility.
-
- Level: Orc 4
- You are wakened from your nights sleep by a
- runner from the War Chief. Blackhand's
- daughter Griselda has run off with the
- outlaw Turok's band of Ogres. Our
- wolfriders have tracked them to the
- dungeons hidden beneath the Dead Mines.
- Find Turok's band of rebellious pigs and kill
- them all --- including Griselda. She must
- not disobey the commands of her father...
- ever again.
-
- Level: Orc 5
- On your return from the Dungeon, you
- recieve word from advance scouts that the
- recently establish outpost near the Red
- Ridge Mountains is under siege. A group of
- raiders have been dispatched to assist you
- in taking back the outpost and crushing the
- Human opposition. Your secondary
- objective is to seek out and completely
- destroy their encampment, putting an end
- to this threat to good.
-
- Level: Orc 6
- The Humans of Sunnyglade have become fat
- and lazy with their prosperity. The town is
- like a ripe plumb waiting to be plucked.
- You will march upon their weak Human
- armies and smash them to pieces.
- Somewhere in the town is a tower that you
- must keep intact so that we may study
- how their magiks are created. Fail me,
- and I will have your head on a pike at the
- gates of Black Rock Spire.
-
- Level: Orc 7
- The time has come for you to seize control
- of the Orcish hordes for yourself.
- Blackhand has become foolish in the
- deployment of his personal troops, and has
- left an opening that you can now exploit.
- A key outpost in the Black Morass is the
- core of Blackhand's supply lines - not only
- to his foremost battle groups, but to his
- castle at Black Rock Spire, as well. The
- complete destruction of this outpost will
- disrupt his power base long enough for you
- to secure his overthrow.
-
- Level: Orc 8
- The destruction of Blackhand's outpost has
- left him in a weak position. The Shadow
- Council, sensing your rise in power, orders
- the assasination of Blackhand and elevates
- you to the position of War Chief. A
- wolfrider brings you news that our best
- spy, the half-orc Garona, has been
- discovered by the Humans of Northshire
- Abbey and imprisoned there. She has
- valuable information concerning new and
- powerful magiks that would aid you in the
- destruction of your counterpart - King
- Llane. Trusting no one to complete this
- vital mission in time, you must find her,
- and then completely destroy the abbey to
- protect her secrets.
-
- Level: Orc 9
- With your new found magiks, the time is
- ripe to burn the Human occupation from
- our lands. There are two Human outposts
- to the south that pose the greatest threat
- to our security. Reports from scouts near
- these towns show that the key to your
- success in this confrontation is to hold
- back the Human forces at their bridges
- while you strengthen your attack force.
- The glories of combat will be yours as you
- personally lead the armies that will reclaim
- your homelands.
-
- Level: Orc 10
- You have tasted victory, and the craving
- for more is upon you. It is clear that one
- decisive blow to the humans will make the
- total and complete domination of this race
- a simple matter. Your spies have gathered
- intelligence that points to an encampment
- near the centre of the Human lands where
- their knights and soldiers are sent to
- train. Although they will not be expecting
- an attack, they should prove a good fight.
- The destruction of this site would greatly
- weaken their forces, and etch your position
- as War Chief in stone. None shall survive!
-
- Level: Orc 11
- The final march to King Llane's home,
- Stormwind Keep, is at hand. Only two
- pathetic settlements stand in the way of
- the awesome juggernaught your crule
- leadership has created. The Humans have
- proved to be amusing opposition, but the
- hour of doom has come for them. The
- complete and utter demolition of the twin
- cities Goldshire and Moonbrook will sever
- the lifeline between the King and his people,
- making his a figurehead waiting to be
- lopped off.
-
- Level: Orc 12
- Stormwind Keep is ours to take! The Orcish
- hordes gather like buzzards to the
- carrion, as the moment of destiny is close
- at hand. A low growl fills the air as your
- wolfriders whir their savage mounts into a
- frenzy. The earth shakes as catapults are
- loaded and moved into position. The fires
- of the burning rubble about you dance in
- your eyes as you gaze upon the pristine,
- white towers of castle stormwind. White
- that will soon be washed with the red of
- King Llane's blood. With his fall, all of
- Azeroth will be yours!
-
- # .4-5-1-2. - Between level text (humans)
-
- Level: Human 1
- As a test of your abilities the king has
- appointed you as regent over a small
- parcel of land. Since we must keep our
- armies in the field well supplied, you are to
- build the town into a farmng centre of
- no less than six farms. Construction of a
- barracks for defence is also advised, as
- our scouts have reported Orc patrols in
- the area.
-
- Level: Human 2
- The Orcs aroung Grand Hamlet are
- becoming increasingly brazen in their
- attacks, and our spies inform us that they
- are amassing a large army to march
- against the town. The King is sending you,
- along with a small detachment of troops, to
- rally the people and defend the town
- against all opposition.
-
- Level: Human 3
- With Blackhand's raiding parties routed,
- now is the time for us to secure a lasting
- peace in the area around Grand Hamlet.
- You must seek out the Orcish outpost of
- Kyross that lies deep within the Swamps of
- Sorrow, and destroy it.
-
- Level: Human 4
- It has been some twenty months since Sir
- Lothar, one of the crown's greatest
- heroes, led an expedition into the Dead
- Mines to search for the Lost Tome of
- Divinity. They were never heard from
- again. However, the great knight has
- recently appeared to the Abbot of
- Northshire in a vision - battered and
- Pleading for assistance. King Llane has
- ordered you to lead a detachment of
- warriors and healers into the mines in an
- attempt to find Sir Lothar, heal him, and
- bring him and any other survivors back
- alive.
-
- Level: Human 5
- The forest of Elwynn is a strategic key to
- securing the Borderlands. An outpost near
- the southeast edge of the forest will serve
- as your stronghold. The King has assigned
- one of his knights to aid you, so that your
- task of ridding the area of Blackhand's
- dark minions may be more readily
- completed.
-
- Level: Human 6
- The monks of Northshire abbey are under
- siege by a band of warriors that have been
- convinced by enemy agents to fight against
- the crown. You will be given a complement
- of knights to lead to the abbey, which is
- already under attack. Ride hard and fast,
- as you must prevent its destruction. When
- you have secured the abbey and beaten
- back these treacherous curs, you must
- then move to destroy the enemy at their
- source.
-
- Level: Human 7
- a Raiding party has completely overrun the
- village of Sunnyglade. Our scouts report
- that the survivors have been taken to a
- hidden Orcish compound to serve as slaves.
- You must take a detachment of warriors
- and rescue the group of peasants that are
- imprisoned somewhere in the Orc camp.
- Our intelligence confims that all of the
- prisoners are together, and that you must
- destroy the enclosure to open a path for
- their escape. The rebuilding of Sunnyglade
- is also of the utmost importance, as you
- will need their assistance in destroying the
- Orcish slavers.
-
- Level: Human 8
- A new crisic has arisen that threatens to
- end the lives of all who would serve the
- King. The evil warlock Medivh has begun
- draining the soul of the land itself to
- increase his dark powers. You must take
- a party into his tower and destroy him.
- Beware his mastery of the black arts, for
- legend speaks of his ability to command
- daemons of hell.
-
- Level: Human 9
- The time has come to take the battle into
- Blackhand's own domain. King Llane has
- ordered a full assault upon the Orcs,
- demanding that this plague that spreads
- across the kingdom be eradicated. To the
- east of the borderlands lies the Black
- Morass where the Orcish hordes make
- their encampments. You are to lead an
- army into this foul region and destroy
- every trace of their dark presence.
-
- Level: Human 10
- Runners have arrived and informed you of
- grave news. King Llane lies dead this day,
- assasinated by the treacherous Garona, at
- Stormwind Keep. His last command was
- that you should assume the mantle of War
- Leader, and end this battle that has
- drained the land of its resources, and now
- its king. Scouts report that deep within
- the Black Morass lies one of Blackhand's
- darkest seats of power --- The Temple of
- the Damned. No peasants dare approach
- the vile temple, and only the bravest of
- your soldiers have agreed to accompany
- you on this mission. You must strike boldly
- and without err, for there will be no
- reinforcements.
-
- Level: Human 11
- Here beats the diseased and malevolant
- heart of Blackhand's plagued lands. The
- sister towns of Rockard and Stonard are
- all that stand between the forces of the
- kingdom and Blackhand's stronghold - Black
- Rock Spire. After conferring with your
- warchiefs, the path to victory lays clear.
- You must destroy Rockard and Stonard,
- thereby cutting off all lines of support and
- supplies, so that the final offensive can be
- made upon Black Rock Spire.
-
- Level: Human 12
- Black Rock Spire stands before us! the
- skies above the reeking swamp fill with the
- gathering thunderheads that spell doom for
- the loser in this final confrontation.
- Tension hangs like a heavy cloak on your
- shoulders as your troops prepare for the
- battle ahead. Above the din and chaos that
- swirls about the battlefield stands the
- Castle of Blackhand, its gaze sweeping
- down upon the battlefield where the destiny
- of the land will be decided. Destroy the
- stronghold and those who would seek to
- defend it, and Azeroth will be freed from
- Blackhand's poisoned grip forever!
-
- # .4-5-2. - Level Objectives
-
- All the objectives that you see when you view your score while playing.
-
- # .4-5-2-1. - Level Objectives (orc)
-
- Objective: Orc 1
- BUILD:
- 6 FARMS
- 1 BARRACKS
-
- Objective: Orc 2
- CRUSH ALL
- OPPOSITION
-
- Objective: Orc 3
- DEMOLISH
- GRAND
- HAMLET
-
- Objective: Orc 4
- KILL
- GRISELDA
- AND HER
- MINIONS
-
- Objective: Orc 5
- SAVE THE
- OUTPOST
- SLAY ALL
- HUMANS
-
- Objective: Orc 6
- RAZE
- SUNNYGLADE
- SAVE TOWER
-
- Objective: Orc 7
- KILL
- BLACKHAND'S
- TROOPS
-
- Objective: Orc 8
- SAVE
- GARONA
- DESTROY
- THE ABBEY
-
- Objective: Orc 9
- CRUSH THE
- TWO HUMAN
- OUTPOSTS
-
- Objective: Orc 10
- DESTROY THE
- HUMAN CAMP
-
- Objective: Orc 11
- RAZE
- MOONBROOK
-
- RAZE
- GOLDSHIRE
-
- Objective: Orc 12
- DESTROY
- STORMWIND
- KEEP AND
- ALL HUMANS!
-
- # .4-5-2-2. - Objectives (human)
-
- Objective: Human 1
- BUILD:
- 6 FARMS
- 1 BARRACKS
-
- Objective: Human 2
- DEFEND
- TOWN AND
- DESTROY
- ORCS
-
- Objective: Human 3
- DESTROY
- OUTPOST
-
- Objective: Human 4
- FIND LOTHAR
- HEAL HIM
- BRING THEM
- OUT
-
- Objective: Human 5
- DESTROY
- ORCS
-
- Objective: Human 6
- SAVE THE
- ABBEY AND
- DESTROY THE
- TRAITORS
-
- Objective: Human 7
- RESCUE
- PEASANTS
- DEMOLISH
- ORCS
-
- Objective: Human 8
- SLAY
- MEDIVH
- AND ALL
- MINIONS
-
- Objective: Human 9
- DESTROY ALL
- TRACES OF
- THE ORCS
-
- Objective: Human 10
- DESTROY
- TEMPLE
- RAZE TOWN
- KILL ORCS
-
- Objective: Human 11
- DESTROY
- ROCKARD
-
- DESTROY
- STONARD
-
- Objective: Human 12
- DESTROY
- BLACK ROCK
- SPIRE AND
- ALL ORCS!
-
- # .4-5-3. - Ending text
-
- Here are two ending text for each scenario.
-
- # .4-5-3-1. - Ending text (orc)
-
- With the decimation of the Human forces,
- the sacking of their castle was a simple
- matter. They offered little resistance
- once you ran their weak leader through
- with your war blade and toppled his body
- into the moat. The taking of Stormwind
- has kept your warriors in good spirits, and
- the offerings of gold and jewels that they
- bring to your are ample tribute to your
- leadership. Wine flows like blood, and the
- smell of freshly cooked meats fills you with
- satisfaction as you begin your victory
- feast. The countryside is ablaze with
- bonfires as groups of battle hardened Orcs
- celebrate your dominion of this land with
- songs of war and victory. You have finally
- assumed your rightful place as ruler of
- this realm, and as War Chief of the Orcish
- Clans...
-
- What new conquests will await you in this
- place? The Shadow Council has begun to
- bring you information concerning the lands
- across the great sea that are as yet
- untouched by Orcish rule. The Warlocks
- also seek your permission to resume their
- experiments with the portal, their intent
- being the subjugation of other worlds.
- With the power you now posess your
- choices are limitless - but these are
- choices for another time...
-
- # .4-5-3-2. - Ending text (orc)
-
- The fall of Black Rock Spire spelled final
- victory for the forecs of Azeroth. With
- Blackhand slain and their stronghold
- destroyed, the few scattered Orcs that
- remained were quick to bow before your
- might. A celebration ensued that lasted
- for many days and many nights, with music
- and joyous festivities resounding throughout
- the land. The people of the kingdom have
- come from miles around to gather at
- Stormwind Keep, and are delighted by a
- display of mystic sights and sounds
- provided by the court conjurers while being
- treated to a feast of unequaled splendor.
- Amidst the celebration, your ascention to
- the throne is acnowledged by your new
- subjects, and you are given the honorarium
- Defender of the Crown. As the evening's
- celebration continues into the early hours
- of the morning, you retire to the sanctity of
- your throne room...
-
- The duty of ruling Azerroth is an awesome
- responsibility, and should prove to be your
- greatest challenge yet. Learning the
- intricacies of court politics alone will be
- like sailing in uncharted waters. King Llane
- was renownd for ruling with a fair and
- just hand, and you resolve to be as
- proficient as he was. There is also the
- matter of discovering the exact location of
- where the Orcish hordes entered into this
- world, and divining a way to end the threat
- of another invasion forever - but that is a
- story for another time...
-
- # .4-5-4. - End-of-game credits
-
- Game Design
- Blizzard Entertainment
-
- Producer
- Patrick Wyatt
-
- Executive Producer
- Allen Adham
-
- Programmers
- Patrick Wyatt
- Bob Fitch
- Michael Morhaime
- Jesse McReynolds
-
- Artists
- Stu Rose
- Samwise Didier
- Ron Millar
- Mickey Neilson
- Brian Sousa
- David Berggren
- Roman Kenney
-
- 3D Artists
- Joeyray Hall
- Ron Millar
- Duane Stinnet
-
- Music & Sound
- Glen Stafford
- Gregory Alper
- Rick Jackson
- Chris Palmer
-
- Voices
- Bill Roper
-
- Manual Design & Layout
- Bill Roper
-
- Manual Illustrations
- Stu Rose
- Samwise Didier
- Roman Kenney
- Brian Sousa
- Mickey Neilson
- David Berggren
- Chris Metzen
- Nick Carpenter
-
- Public Relations
- Susan Wooley
- Linda Duttenhaver
-
- Marketing
- Kathy Carter
- Steve Huot
- Burkley Hanes
- Debbie Caton
- Fernando Paez
-
- Sales
- Russel Nishida
- Aprile Penhall
- Helen Moriyama
-
- Quality Assurance
- Robert Louden
- Tymothi Loving
- Mark Menter
- Larry Smith
-
- Registered Beta Testers
- Derek Arasi
- David Bevik
- Jeff Cassens
- Shane Dabiri
- Robert Djorjevich
- Doug Gauss
- Sina Ghaboussi
- Tim Gossard
- Mark Pearce
- Vic Larson
- Issac Matarasso
- John Teichrow
- Andy Thorson
- Stuart Venable Jr.
-
- Special Thanks To
- Bob & Jan Davidson
- John Patrick
- John Goodman
- Jeff Beaumont
- Ralph Becker
- Mike Albanese
- John Sosoka
- Pam Drake
- Jenny Toney
- James Phinney
- Bobo the Wonder Orc
- Suzanne States
- Ronald Millar Sr.
- Private Pabst
- Bunchy
- Eskhandar
- Salty Dog
- Rider
- The "Batman"
- M.B.
- Frank Pearce
- Shannon and her white chocholate grapes
- Pretty Princess Gwendolyn
- Susan Bezzina
- Darlene & her hair
- The Memphis Blues
- Christina Cade
- Jason "God of Thunder" Thor
- "Dangerous" Damian Russell
- Shahram Dabri
- The Mang Mang
- Vic's Car
- The Poxy Boggards
- Ray the Soda Man
- Lala
- Endicott
- C.W.
- The Kitchen Sink & you for reading this.
-
- # .4-6. - Are there any statistics for units?
-
- Yes! This section contains all the statistics of things in the game such
- as hit points of creatures, how long buildings take to build, how long it
- takes to research spells and various other details. Read on...
-
- # .4-6-1. - Creature Statistics
-
- Creature statistics - All the units you can train and create during a game.
-
- # .4-6-1-1. - Human Statistics
-
- Creature Attack Armour Hit Minimum Rand Time Gold Lumbr Decay
- Range Points Pts Damage Damg Build Cost Cost Rate
-
- Footman -- 2 60 1 9 600 400 0 --
- Peasant -- 0 40 -- -- 750 400 0 --
- Catapult 8 0 120 -- 255 1000 900 200 --
- Knight -- 5 90 1 13 800 850 0 --
- Archer 5 1 60 4 0 700 450 50 --
- Conjurer 3 0 40 6 0 900 900 0 --
- Cleric 1 0 40 6 0 800 700 0 --
- Scorpion -- 0 30 3 0 -- -- -- 45
- Water
- Elemental 3 0 250 40 0 -- -- -- 45
-
- # .4-6-1-2. - Orc Statistics
-
- Creature Attack Armour Hit Minimum Rand Time Gold Lumbr Decay
- Range Points Pts Damage Damg Build Cost Cost Rate
-
- Grunt -- 2 60 1 9 600 400 0 --
- Peon -- 0 40 -- -- 750 400 0 --
- Catapult 8 0 120 -- 255 1000 900 200 --
- Raider -- 5 90 1 13 800 850 0 --
- Spearman 4 1 60 5 0 700 450 50 --
- Warlock 2 0 40 6 0 900 900 0 --
- Necrolyte 2 0 40 6 0 800 700 0 --
- Spider -- 0 30 1 3 -- -- -- 45
- Skeleton -- 1 40 1 4 -- -- -- 45
- Daemon -- 0 300 0 65 -- -- -- 45
-
- # .4-6-1-3. - Other Creature Statistics
-
- Creature Attack Armour Hit Minimum Rand Time Gold Lumbr Decay
- Range Points Pts Damage Damg Build Cost Cost Rate
-
- Ogre -- 3 60 1 12 -- -- -- --
- Slime -- 10 150 1 0 -- -- -- --
- Fire
- Elemental -- 0 200 0 40 -- -- -- 45
- Brigand -- 4 40 1 9 -- -- -- --
- Dungeon
- Skeleton -- 2 30 1 9 -- -- -- --
-
- # .4-6-2. - Building Statistics
-
- Building Hit Time to Gold Lumber
- Points Build Cost Cost
-
- Farm 400 1000 500 300
- Barracks 800 1500 600 500
- Church / Temple 700 2000 800 500
- Tower 900 2000 1400 300
- Town Hall 2500 -- -- --
- Lumber Mill 600 1500 600 500
- Stables / Kennel 500 1500 1000 400
- Blacksmith 800 1500 900 400
- Castle 5000 -- -- --
- Gold Mine 25500 -- -- --
-
- # .4-6-3. - Spell Statistics
-
- The range of the spells... this gets better and better eh? <g>
-
- # .4-6-3-1. - Orc Spell Statistics
-
- Spell Spell
- Range
-
- Raise dead 5
- Unholy armor 8
- Cloud of poison 9
-
- # .4-6-3-2. - Human Spell Statistics
-
- Spell Spell
- Range
-
- Healing 8
- Invisibility 8
- Rain of fire 9
-
- # .4-6-4. - Technology Upgrading time
-
- Technology Time to Research
-
- Shields 120
- Arrows / Spears 140
- Swords / Axes 120
- Horses / Wolves 140
- Minor Summoning 140
- Cloud of Poison /
- Rain of Fire 140
- Major Summoning 140
- Healing / Raise Dead 120
- Farseeing / Dark Vision 120
- Invisibility /
- Unholy Armor 120
-
-
- +---------------+-
- Chapter five
- -+---------------+
-
- # .5-1. - General information
-
- Here is all the information I have got about WC that I haven't got
- around to sorting yet... Most of it is direct from Blizzard
- Entertainment]
-
- # .5-1-1. - What was the 'Human 7 bug'
-
- There is a massive attack that happens when you activate a peasant
- (either by touch or by healing them). This is a mis-activation of
- a section of code that is only meant to be activated in dungeon
- scenarios. Thus, the code was corrected.
-
- # .5-1-2. - Will there be a WarCraft 2?
-
- Yes!
-
- # .5-1-3. - What will the differences be?
-
- SVGA graphics, network play up to 7 players, new units and spells,
- and a map/unit/scenario editor.
-
- # .5-1-4. - Will Blizzard be releasing WarCraft specs? (so
- third-party utilities can be developed)
-
- It is under discussion.
-
- # .5-1-5. - What add-ons are there for WarCraft?
-
- Just the Unit Editor.
-
- # .5-1-6. - Where can I get the Patches!?
-
- Aol, Compuserve, Blizzard Icenet, and ftp at cs.uwp.edu.
-
- # .5-1-7. - What is a good FTP site for WarCraft stuff?
-
- cs.uwp.edu.
-
- # .5-1-8. - Multi-player is sloooow! How can I speed it up?
-
- The 1.21 patch sped it up, other than that, disable emm386, turn
- off music, use 16550 uarts.
-
- # .5-1-9. - When a peasant has been chopping wood, then moves...
- what happens to the wood?
-
- He loses what he already had.
-
- # .5-1-10. - Why can I only select 4 men?
-
- In an earlier, pre-release version, you could select as many men
- as you wanted, but it made the game too easy and boring. Youd
- build for a while, then select all your men to attack, go get
- some coffee, and start the next scenario.
-
- # .5-1-11. - The copy protection doesn't match the manual!
-
- There are two reasons for this:
-
- 1) If you have a europeon version of the game (says interplay on the box/cd),
- they screwed up in their manual printing. contact them for a new manual.
-
- 2) You aren't counting all the headings, titles, etc. as lines.
-
- # .5-1-12. - How would you know exactly how much gold is in a gold
- mine? Especially ones you haven't even touched!
-
- If you mean, how come you can see the #'s, it's our LTTLWRFTSOGP
- (License To Take Liberties With Reality For The Sake Of Game Play)
-
- # .5-1-13. - Why do catapults autofire when they never hit anything
- that's actually moving, and why can't you tell a
- catapult to fire at a spot that is NOT occupied by
- a target? (It moves to the spot instead)
-
- You can't tell an archer to fire at an empty spot, either... And,
- you want to position your catapaults so that they hit spots where
- the enemy has to stop, even briefly.
-
- # .5-1-14. - Why are the troops for Orcs and Humans so exactly
- similar?
-
- Play balance.
-
-
-
- Well, that's all I know! If anyone has updates, information or
- anything else that I can use then please email it to me!
-
-
- Thankyou for reading...
-
- Chris Asher
-
-